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Lighting calculator

Lumen to Lux Calculator

Convert lumens (lm) to lux (lx): lx = lm ÷ A. Use area in m² or ft², or isotropic sphere radius. Reverse lux to lumens. Runs locally in your browser.

Instant result
Result

Enter values to calculate.

Inputs
Mode
Formula
Trust summary Engine tested · Specification checked · v1.1.0
Input interpretation
Enter values to calculate.
Result
Model
Illuminance from luminous flux and area (or sphere radius), or flux from illuminance and area.
Scope
Uniform illuminance over the stated area or sphere
Verification
Engine tested · Specification checked · v1.1.0
Named expert review
Optional · Not performed
Specification basis
  • 1 lx = 1 lm/m²; 1 m² = 10.76391 ft²; sphere A = 4πr²
Specification basis

Formulas

Core equations used by this calculator.

Lux from area (m²)lx = lm ÷ A(m²)
Lux from area (ft²)lx = 10.76391 × lm ÷ A(ft²)
Lux on a spherelx = lm ÷ (4πr²)
Lumens from luxlm = lx × A
iAssumes all flux lands uniformly on the stated area (or sphere surface). Real optics spill light and beams are non-uniform — treat as an estimate. Narrow beams → smaller A → higher lux for the same lumens. Moving farther away spreads light over more area and lowers lux.

How to use

1

Choose mode

Area in m² or ft², sphere radius, or the reverse lux → lumens path.

2

Enter lumens (or lux) and area / radius

Use the lit surface size, or sphere radius for an isotropic full-sphere model.

3

Read lux or lumens

Same total lumens over a smaller area → higher lux.

Example calculations

Common configurations with formula and result.

ϟ

1000 lm · 10 m²

Default (area)

1000 ÷ 10
100 lx
ϟ

1000 lm · 100 ft²

Feet area

10.76391 × 1000 ÷ 100
107.6391 lx
ϟ

1000 lm · r = 1 m

Full sphere

1000 ÷ (4π)
≈ 79.58 lx
ϟ

Narrow vs wide

Same 2000 lm

2000 ÷ 2 vs 2000 ÷ 20
1000 lx vs 100 lx
ϟ

lx → lm

500 lx · 10 m²

500 × 10
5000 lm

Typical illuminance targets (guide)

Common values at a glance.

ActivityApprox. luxNotes
Public / dark outdoor20–50Orientation
Corridors / storage~100Circulation
Classroom~300EN workplace guide
Office / PC work~500Common desk target
Detailed / drawing work1000–2000Higher visual demand
Outdoor construction (varies)20–200Task-dependent
i Standards (e.g. EN 12464) set project requirements. Lux falls if you increase distance or widen the beam for the same lumens.

Lumen to Lux calculator specification

Version 1.1.0 · Engine tested

Calculation status
  • Engine tested 4 published cases
  • Named expert review Not performed
  • Calculation version 1.1.0

Review policy

Definition
Lux (lx) is illuminance — lumens per square meter on a surface. Lumens (lm) are total luminous flux from the source. With uniform coverage over area A: lx = lm ÷ A(m²). With A in ft²: lx = 10.76391 × lm ÷ A(ft²). For an isotropic source on a sphere of radius r: A = 4πr², so lx = lm ÷ (4πr²).
What it calculates
Illuminance from luminous flux and area (or sphere radius), or flux from illuminance and area.
Inputs
  • Lumens (lm) or lux (lx)
  • Area (m² or ft²) or sphere radius (m)
Outputs
  • Lux (lm → lx) or lumens (lx → lm)
Formula
E=Φ/A; E=Φ/(4πr²)
Assumptions
  • Uniform illuminance over the stated area or sphere
  • All flux reaches that surface
Units
  • lm, m² → lx
  • lm, ft² → lx
  • lm, r(m) → lx
Boundary conditions
  • A = 0 or r = 0 → undefined (UI returns 0)
Example
1000 lm, 10 m² → 100 lx
Validation cases

4 published on this page

  • 1000 lm, 10 m² → 100 lx
  • 1000 lm, 100 ft² → 107.6391 lx
  • 1000 lm, r = 1 m → ≈ 79.5775 lx
  • 500 lx, 10 m² → lm → 5000 lm
Specification basis
  • 1 lx = 1 lm/m²; 1 m² = 10.76391 ft²; sphere A = 4πr²
Calculation version
1.1.0

Background

Interpretation and common distinctions.

Convert lumens (lm) to lux (lx) by dividing by the illuminated area.

E((lx)) = (Phi((lm)))/(A((m^(2)))) E((lx)) = 10.76391 × (Phi((lm)))/(A((ft^(2))))

Default: 1000 lm · 10 m² → 100 lx.

Lumens vs lux

Unit Measures
Lumen (lm) Total light emitted by the source
Lux (lx) Light received per m² on a surface
  • Distance matters: farther away → larger lit area → lower lux for the same lumens.
  • Beam shape matters: a narrow spot packs the same lumens into a small A (high lux); a wide flood spreads them (low lux).

Sphere (isotropic) model

When all flux is spread uniformly over a sphere of radius r:

A = 4π r² E((lx)) = (Phi)/(4π r²)

Use the sphere tabs for this path (radius in meters).

Other calculators in this family: Lux to Lumen, Lumen to Candela, Candela to Lux, Foot-Candles to Lux .

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Frequently asked questions

Key distinctions behind the calculation.

How do I convert lumens to lux?

Divide by the illuminated area in square meters: lx = lm ÷ A. With area in ft², use lx = 10.76391 × lm ÷ A(ft²).

What is the difference between lumens and lux?

Lumens are total light output from the source. Lux is how much of that light lands per square meter on a surface. Same lamp can give different lux depending on distance and beam spread.

Why does distance matter?

Farther away, the same beam covers a larger area, so lux drops. For a point source, illuminance also follows ≈1/d² along the beam axis (see candela to lux).

Same lumens, different brightness — why?

A narrow flashlight concentrates lumens into a small spot (high lux). A wide flood spreads them over a large area (low lux).

When do I use the sphere mode?

When modeling an isotropic source and the lit “surface” is a sphere of radius r: lx = lm ÷ (4πr²). For flat surfaces, enter the actual area instead.

Does this include optical losses?

No. The calculator assumes all stated lumens reach the area uniformly. Real optics spill light and beams are uneven.

How do I get lumens from a lux target?

Use lx → lm: lm = lx × A for the area you need to light.

Is 1 lux equal to 1 lumen?

Only over exactly 1 m². Over 10 m², 1 lx requires 10 lm.